Sekiro Review: Shadows Die Twice: break me completely
“Oh, fuck her! I’ll throw it to hell and I won’t write anything! These are my usual words while playing Sekiro: Shadows Die Twice. As you understand, the novelty has not become simpler than the former creations of the Japanese. But it is not particularly difficult, but just different. Therefore, people who were waiting for the same DS, but a little easier (among them was me) were cruelly mistaken. But this is their problem, and mine.
If you decide to play Sekiro: Shadows Die Twice, then for a while forget the skill worked out in previous FromSoftware games, but use calluses on the fifth point, a hardened character and a stable psyche. Nervous or gamers who want rest and relaxation from games have nothing to do here. In no way am I judging them, I am. It’s just that Sekiro drains and it’s definitely not fun in its original meaning. But the game pumps willpower, personal skill of the gamer and endurance.
Prepare yourself that there will be no concessions, but https://es.cheapgadgets.com.ng/page-apple-presenta-los-mejores-iphone-de-los-ultimos-anos Sekiro can be tricked and slightly simplified: sometimes cut off the hateful road to the boss, where you return for the twentieth time, quickly get to the right place with the grappling hook, or get rid of the enemy by quietly sneaking up from behind. It seems to me that this is what the creators had in mind when they talked about casual innovations.
It has also become easier to explore the world. If in the Dark Souls trilogy (I didn’t play in Demon Souls and Bloodborne) the main story was presented through lore and bits of information sparingly scattered across locations, then in Sekiro: Shadows Die Twice they added a full-fledged plot and adequate NPCs who say normal and useful things to the player , not some nonsense.
The place and time of Sekiro is medieval Japan of the bloody Sengoku period (second half of the 15th – early 17th centuries). But reality here is combined with Japanese myths, so you should not expect a complete historical reconstruction from the game. The main character is a shinobi named Wolf. He is a faithful servant and protector of Lord Kuro – a little boy and part-time heir to the oldest kind of immortal dragons. Once the Wolf does not cope with his role, the master is stolen, and the protector’s hand is cut off and left to die. But the boy binds himself and the shinobi with an oath of immortality. Now the main character is able to revive as many times as he likes until he frees the master and takes revenge on the offenders.
Sekiro: Shadows Die Twice is a slasher first and an RPG second. There are pumping elements, but compared to DS, they are greatly simplified. The creators removed the numbers. At all. A character does not need to invest stat points, build builds, calculate damage, stats from items, rings, and so on. The Wolf has one sword and suit for the whole game and this cannot be changed.
Leveling can be done with the strength of blows, the amount of HP, as well as active and passive skills. The Wolf has a prosthetic arm that can be upgraded with auxiliary weapons (shurikens, an axe, fireworks, a flamethrower, an umbrella, etc.).